User Tools

Site Tools


freeversal:character_attributes

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
freeversal:character_attributes [2024/01/18 18:07] – added Chi Power, updated MP punksmurphfreeversal:character_attributes [2024/03/19 14:55] (current) – [Other Attributes] fixed wording and grammar punksmurph
Line 62: Line 62:
 **Damage Capacity (DC)** **Damage Capacity (DC)**
  
-Damage Capacity (DC) is the amount of physical damage a character, creature, or object can take before it dies or is rendered destroyed.  Every character starts with a base DC of 1d8+PE and gains 1d8 DC per level.  Skills, classes, items, and magic and boost DC permanently or temporarily.  Martia classes like a gladiator or soldier might have a large DC boost plus a per level boost while a wizard or psionic class would have a minor DC boost and not see a bonus per level.+Damage Capacity (DC) is the amount of physical damage a character, creature, or object can take before it dies or is rendered destroyed.  Every character starts with a base DC of 1d8+PE and gains 1d8 DC per level.  Skills, classes, items, and magic can boost DC permanently or temporarily.  Martial classes like a gladiator or soldier might have a large DC boost plus a per level boost while a wizard or psionic class would have a minor DC boost and not see a bonus per level.
  
 Reducing a character to zero DC will render them unconscious, they are still alive and each round they will make a save vs coma/death until healed to 1 DC or they take negative damage that equals one more than their PE.  If a character is to take more negative damage than their PE attribute then they will die with no option to be recovered outside of magical intervention or serious changes such as making them a cyborg (if their brain is saved).   Reducing a character to zero DC will render them unconscious, they are still alive and each round they will make a save vs coma/death until healed to 1 DC or they take negative damage that equals one more than their PE.  If a character is to take more negative damage than their PE attribute then they will die with no option to be recovered outside of magical intervention or serious changes such as making them a cyborg (if their brain is saved).  
freeversal/character_attributes.txt · Last modified: 2024/03/19 14:55 by punksmurph