freeversal:character_attributes
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| freeversal:character_attributes [2024/01/17 09:01] – created punksmurph | freeversal:character_attributes [2024/03/19 14:55] (current) – [Other Attributes] fixed wording and grammar punksmurph | ||
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| Each character has 8 main attributes. | Each character has 8 main attributes. | ||
| - | Intelligence Quotient (IQ): The general intelligence of the person affects their ability to apply skills and training to events. | + | **Intelligence Quotient (IQ):** The general intelligence of the person affects their ability to apply skills and training to events. |
| - | Mental Strength (MS): Ability for a person to oppose someone controlling their mind and use psionic powers as well as mental exhaustion. | + | **Mental Strength (MS):** Ability for a person to oppose someone controlling their mind and use psionic powers as well as mental exhaustion. |
| - | Mental Affinity (MA): How well a person can communicate with others as well as their ability to perceive the world around them. | + | **Mental Affinity (MA):** How well a person can communicate with others as well as their ability to perceive the world around them. |
| - | Physical Strength (PS): Determines a person’s raw ability to lift, carry, and damage things with melee weapons or physical attacks like punches and kicks. | + | **Physical Strength (PS):** Determines a person’s raw ability to lift, carry, and damage things with melee weapons or physical attacks like punches and kicks. |
| - | Physical Dexterity (PD): A person’s nimbleness and ability to maneuver; can help with striking, dodging, and fine motor skill tasks. | + | **Physical Dexterity (PD):** A person’s nimbleness and ability to maneuver; can help with striking, dodging, and fine motor skill tasks. |
| - | Physical Endurance (PE): How much pain, exhaustion, and stress the body can handle, the higher the endurance the more damage the body can take. | + | **Physical Endurance (PE):** How much pain, exhaustion, and stress the body can handle, the higher the endurance the more damage the body can take. |
| - | Physical Beauty (PB): The attractiveness and physical appearance of a person to help distract or persuade a person. | + | **Physical Beauty (PB):** The attractiveness and physical appearance of a person to help distract or persuade a person. |
| - | Speed (SD): Raw physical ability to go fast (or slow). | + | **Speed (SD):** Raw physical ability to go fast (or slow). |
| Attribute bonuses scale based on if they are a set addition to a die roll such as strike, dodge, or damage or are applied to a percentile roll such as a skill or save. | Attribute bonuses scale based on if they are a set addition to a die roll such as strike, dodge, or damage or are applied to a percentile roll such as a skill or save. | ||
| | Stat | + Bonus | % Bonus | | | Stat | + Bonus | % Bonus | | ||
| - | | :--- | :------ | :------ | | ||
| | 16 | +1 | +3% | | | 16 | +1 | +3% | | ||
| - | 17 +1 +4% | + | | 17 | +1 | +4% | |
| - | 18 +2 +5% | + | | 18 | +2 | +5% | |
| - | 19 +2 +6% | + | | 19 | +2 | +6% | |
| - | 20 +3 +7% | + | | 20 | +3 | +7% | |
| - | 21 +3 +8% | + | | 21 | +3 | +8% | |
| - | 22 +4 +9% | + | | 22 | +4 | +9% | |
| - | 23 +4 +10% | + | | 23 | +4 | +10% | |
| - | 24 +5 +11% | + | | 24 | +5 | +11% | |
| + | |||
| + | ===== Determining Attributes ===== | ||
| - | Determining Attributes | ||
| There are two ways to determine attributes, rolling or assignment, each have their own pros and cons and it should be decided amongst the group on what type of play style they prefer and every character determine attributes in the same way. | There are two ways to determine attributes, rolling or assignment, each have their own pros and cons and it should be decided amongst the group on what type of play style they prefer and every character determine attributes in the same way. | ||
| - | Rolling Attributes | + | **Rolling Attributes** |
| - | This way of determining attributes has a lot more randomness involved and can create games with a harder difficulty curve depending on how the dice roll. If you are looking for a more traditional way of playing a game this is the best option. | + | This way of determining attributes has a lot more randomness involved and can create games with a harder difficulty curve depending on how the dice roll. If you are looking for a more traditional way of playing a game this is the best option. |
| - | Assigning Attributes | + | **Assigning Attributes** |
| This way of assigning attributes is where you are given points to assign to attributes and you pay for each attributes final score. | This way of assigning attributes is where you are given points to assign to attributes and you pay for each attributes final score. | ||
| - | Mana Points (MP) | + | ===== Other Attributes ===== |
| - | Mana Points (MP) are used to cast magic and use magical abilities that draw on the natural arcane energies that manifest and exist within each person. | ||
| - | Psionic Points (PP) | + | **Mana Points (MP)** |
| + | |||
| + | Mana Points (MP) are used to cast magic and use magical abilities that draw on the natural arcane energies that manifest and exist within each person. | ||
| + | |||
| + | **Psionic Points (PP)** | ||
| Psionic Points (PP) are used by characters with psionic powers to activate their powers and sustain those powers that can control and manipulate the world around them. In settings where psionic powers are used those classes that have the ability to utilize them will have Psionic Points, each class will start with their own number plus the Mental Strength attribute. | Psionic Points (PP) are used by characters with psionic powers to activate their powers and sustain those powers that can control and manipulate the world around them. In settings where psionic powers are used those classes that have the ability to utilize them will have Psionic Points, each class will start with their own number plus the Mental Strength attribute. | ||
| - | Damage Capacity (DC) | + | **Chi Power (CP)** |
| + | |||
| + | This is a characters inner strength, the raw power they would use for abilities that come from training and conditioning their mind and body. These powers draw on the characters body energy and can be used in a variety of ways such as improving their physical condition, creating powerful attacks, or an increase to their movement speed. | ||
| + | |||
| + | **Damage Capacity (DC)** | ||
| - | Damage Capacity (DC) is the amount of physical damage a character, creature, or object can take before it dies or is rendered destroyed. | + | Damage Capacity (DC) is the amount of physical damage a character, creature, or object can take before it dies or is rendered destroyed. |
| Reducing a character to zero DC will render them unconscious, | Reducing a character to zero DC will render them unconscious, | ||
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| If you are in a coma and recover to at least 1 DC then you will stay in a coma for 2d6 days unless you recover your full DC points or are given help within a number of hours equal to your PE attribute. | If you are in a coma and recover to at least 1 DC then you will stay in a coma for 2d6 days unless you recover your full DC points or are given help within a number of hours equal to your PE attribute. | ||
| - | Armor Rating | + | **Armor Rating** |
| Armor is a physical barrier between you and incoming damage, this could represent a bullet proof vest, chain mail knights armor, heavy steel on ship, or naturally touch skin. If an attacker hits at or above the Armor Rating (AR) then they do damage to person or object, if the attack roll is below the AR then it does no damage. | Armor is a physical barrier between you and incoming damage, this could represent a bullet proof vest, chain mail knights armor, heavy steel on ship, or naturally touch skin. If an attacker hits at or above the Armor Rating (AR) then they do damage to person or object, if the attack roll is below the AR then it does no damage. | ||
freeversal/character_attributes.1705482078.txt.gz · Last modified: 2024/01/17 09:01 by punksmurph