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freeversal:character_attributes [2024/01/17 15:53] – Table creation and headings set up punksmurphfreeversal:character_attributes [2024/03/19 14:55] (current) – [Other Attributes] fixed wording and grammar punksmurph
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 **Physical Endurance (PE):** How much pain, exhaustion, and stress the body can handle, the higher the endurance the more damage the body can take. **Physical Endurance (PE):** How much pain, exhaustion, and stress the body can handle, the higher the endurance the more damage the body can take.
-** + 
-Physical Beauty (PB):** The attractiveness and physical appearance of a person to help distract or persuade a person. +**Physical Beauty (PB):** The attractiveness and physical appearance of a person to help distract or persuade a person. 
-** + 
-Speed (SD):** Raw physical ability to go fast (or slow).+**Speed (SD):** Raw physical ability to go fast (or slow).
  
 Attribute bonuses scale based on if they are a set addition to a die roll such as strike, dodge, or damage or are applied to a percentile roll such as a skill or save. Attribute bonuses scale based on if they are a set addition to a die roll such as strike, dodge, or damage or are applied to a percentile roll such as a skill or save.
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 **Mana Points (MP)** **Mana Points (MP)**
  
-Mana Points (MP) are used to cast magic and use magical abilities that draw on the natural arcane energies that manifest and exist within each person.  This is used in settings that utilize magic and magical classes.  Ever person will start with 1d6+P.E. attribute in Mana Points even if they are a non-caster, this amount does not grow with level.  This reflects the natural innate energy within themselves. Magic casting or magical ability using classes that draw on Mana Points for spells or abilities will have a higher unique starting MP that will grow with each class level they obtain.  If they cross class into a new caster class they will not get the starting MP but the level growth MP for the new class.  If you are drained of you MP and it reaches zero then you will feel sluggish and take a -3 to all d20 rolls and -15% to all percentage rolls. +Mana Points (MP) are used to cast magic and use magical abilities that draw on the natural arcane energies that manifest and exist within each person.  This is used in settings that utilize magic and magical classes.  Ever person will start with 1d6+P.E. attribute in Mana Points even if they are a non-caster, this amount does not grow with level.  This reflects the natural innate energy within themselves. Magic casting or magical ability using classes that draw on Mana Points for spells or abilities will have a higher unique starting MP that will grow with each class level they obtain.  If they cross class into a new caster class they will not get the starting MP but the level growth MP for the new class.  If you are drained of you MP and it reaches zero then you will feel sluggish and take a -3 to all d20 rolls and -15% to all percentage rolls (this does not stack with CP loss). 
-** + 
-Psionic Points (PP)**+**Psionic Points (PP)**
  
 Psionic Points (PP) are used by characters with psionic powers to activate their powers and sustain those powers that can control and manipulate the world around them.  In settings where psionic powers are used those classes that have the ability to utilize them will have Psionic Points, each class will start with their own number plus the Mental Strength attribute.  Some games may allow an option for any character to have latent psionic powers, in those settings all characters would have a base PP of 1d6+MS attribute if they do not have latent powers or a psionic class. Psionic Points (PP) are used by characters with psionic powers to activate their powers and sustain those powers that can control and manipulate the world around them.  In settings where psionic powers are used those classes that have the ability to utilize them will have Psionic Points, each class will start with their own number plus the Mental Strength attribute.  Some games may allow an option for any character to have latent psionic powers, in those settings all characters would have a base PP of 1d6+MS attribute if they do not have latent powers or a psionic class.
-** 
-Damage Capacity (DC)** 
  
-Damage Capacity (DC) is the amount of physical damage a character, creature, or object can take before it dies or is rendered destroyed.  Every character starts with a base DC of 1d8+PE and gains 1d8 DC per level.  Skills, classes, items, and magic and boost DC permanently or temporarily.  Martia classes like a gladiator or soldier might have a large DC boost plus a per level boost while a wizard or psionic class would have a minor DC boost and not see a bonus per level.+**Chi Power (CP)** 
 + 
 +This is a characters inner strength, the raw power they would use for abilities that come from training and conditioning their mind and body.  These powers draw on the characters body energy and can be used in a variety of ways such as improving their physical condition, creating powerful attacks, or an increase to their movement speed.  Chi power is connected to their Physical Endurance and in settings where all characters will have some level of Chi Power the base roll is 1d6+PE attribute, this will not grow unless the class specified the use of Chi Power and its growth rate.  When Chi Power is exhausted a character will feel winded and low on energy and take a -3 to all d20 rolls and -15% to all percentage rolls (this does not stack with MP loss). 
 + 
 +**Damage Capacity (DC)** 
 + 
 +Damage Capacity (DC) is the amount of physical damage a character, creature, or object can take before it dies or is rendered destroyed.  Every character starts with a base DC of 1d8+PE and gains 1d8 DC per level.  Skills, classes, items, and magic can boost DC permanently or temporarily.  Martial classes like a gladiator or soldier might have a large DC boost plus a per level boost while a wizard or psionic class would have a minor DC boost and not see a bonus per level.
  
 Reducing a character to zero DC will render them unconscious, they are still alive and each round they will make a save vs coma/death until healed to 1 DC or they take negative damage that equals one more than their PE.  If a character is to take more negative damage than their PE attribute then they will die with no option to be recovered outside of magical intervention or serious changes such as making them a cyborg (if their brain is saved).   Reducing a character to zero DC will render them unconscious, they are still alive and each round they will make a save vs coma/death until healed to 1 DC or they take negative damage that equals one more than their PE.  If a character is to take more negative damage than their PE attribute then they will die with no option to be recovered outside of magical intervention or serious changes such as making them a cyborg (if their brain is saved).  
freeversal/character_attributes.1705506837.txt.gz · Last modified: 2024/01/17 15:53 by punksmurph