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tmnt:additional_powers [2023/10/24 06:15] – Added intuative combat punksmurphtmnt:additional_powers [2023/10/27 15:35] (current) – [Extraordinary Stats] punksmurph
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 ====== Additional Powers ====== ====== Additional Powers ======
  
-Here are a list of additional Psionic and minor super powers available to your character.  You can take any of the Psionic powers at first level but super powers can only be selected starting at 2nd level.  You can find descriptions in the Hero's Unlimited book.+Here are a list of additional Psionic and minor super powers available to your character.  You can take any of the Psionic powers at first level but super powers can only be selected starting at 2nd level.  You can find descriptions in the following books Hero's Unlimited (HU), Hero's Unlimited Powers Unlimited 1 thru 3 (PU1, PU2, PU3). Extraordinary Stat boosts have unique rules for TMNT and are described at the bottom.
  
-New Psionic Powers+===== New Psionic Powers =====
  
-==== Intuitive Combat (Sensitive Power====+**Alter Aura** BIO-E: 10 (HU)
  
 +**Astral Projection** BIO-E: 25 (HU)
  
-**Range:** Self.+**Deaden Pain** BIO-E: 10 (HU)
  
-**Duration:** Two melee rounds per level of experience.+**Deaden Senses** BIO-E20 (HU) 
 + 
 +**Death Trance** BIO-E: 5 (HU) 
 + 
 +**Induce Sleep** BIO-E: 15 (HU) 
 + 
 +**Intuitive Combat** BIO-E: 10 (PU1) 
 + 
 +**Presence Sense** BIO-E: 10 (HU) 
 + 
 +**Sense Evil** BIO-E: 5 (HU) 
 + 
 +**Sense Time** BIO-E: 5 (HU) 
 + 
 +**Sensory Link** BIO-E: 10 (PU1) 
 + 
 +**Summon Inner Strength** BIO-E: 15 (HU) 
 + 
 +**Suppress Fear** BIO-E: 10 (HU) 
 + 
 + 
 +===== New Super Powers ===== 
 + 
 +**Abnormal Energy Sense** BIO-E: 5 (PU1) 
 + 
 +**Adhesion** BIO-E: 15 (HU) 
 + 
 +**Antennae** BIO-E: 15 (PU1) 
 + 
 +**Danger Sense** BIO-E: 10 (PU1) 
 + 
 +**Energy Expulsion: Electrical Field** BIO-E: 15 (HU) 
 + 
 +**Energy Resistance** BIO-E: 20 (HU) 
 + 
 +**Glow Bug** BIO-E: 5 (PU1) 
 + 
 +**Healing Factor** BIO-E: 20 (HU) 
 + 
 +**Heightened Sense of Balance** BIO-E: 5 (PU1) 
 + 
 +**Heightened Sense of Hearing** BIO-E: 10 (HU) 
 + 
 +**Heightened Sense of Recall** BIO-E: 5 (PU1) 
 + 
 +**Heightened Sense of Smell** BIO-E: 10 (HU) 
 + 
 +**Heightened Sense of Taste** BIO-E: 10 (HU) 
 + 
 +**Heightened Sense of Time** BIO-E: 5 (PU1) 
 + 
 +**Heightened Sense of Touch** BIO-E: 10 (HU) 
 + 
 +**Hold Breath** BIO-E: 10 (PU1) 
 + 
 +**Horror Factor** BIO-E: 5 (HU) 
 + 
 +**Motion Detection** BIO-E: 10 (PU1) 
 + 
 +**Parabolic Hearing** BIO-E: 5 (PU3) 
 + 
 +**Personal Force Field** BIO-E: 30 (PU1) 
 + 
 +**Quills and Spines** BIO-E: 20 (PU1) 
 + 
 +**Radar** BIO-E: 15 (HU) 
 + 
 +**Shadow Meld** BIO-E: 20 (PU1) 
 + 
 +**Shadow Stepping** BIO-E: 10 (PU1) 
 + 
 +**Sleep Dust** BIO-E: 15 (PU1) 
 + 
 +**Sonar** BIO-E: 20 (PU1) 
 + 
 +**Spit Spikes** BIO-E: 10 (PU2) 
 + 
 +**Stench** BIO-E: 15 (PU1) 
 + 
 +**Sticky Globs** BIO-E: 15 (PU3) 
 + 
 +**Supervision Advanced Sight** BIO-E: 5 (HU) 
 + 
 +**Supervision Circular Vision** BIO-E: 15 (PU1) 
 + 
 +**Supervision Infrared & Ultraviolet** BIO-E: 5 (HU) 
 + 
 +**Supervision Night vision** BIO-E: 10 (HU) 
 + 
 +**Supervision Thermal** BIO-E: 10 (PU1) 
 + 
 +**Targeting** BIO-E: 5 (PU3) 
 + 
 +**Transfixing Gaze** BIO-E: 5 (PU3) 
 + 
 +**Ultra Hearing** BIO-E: 5 (PU1) 
 + 
 +**Venomous Attack Minor** BIO-E: 15 (PU1) 
 + 
 +===== Extraordinary Stats ===== 
 + 
 +**Extraordinary Intelligence (I.Q.)** 
 + 
 +Add +10 to the characters I.Q. stat, //this is a one time bonus.// 
 + 
 +Add +5% to all skills 
 + 
 +Select an additional Secondary Skill at levels 3, 6, 9, 12, and 15. 
 + 
 +**BIO-E:** 15 
 + 
 +**Extraordinary Mental Endurance (M.E.)** 
 + 
 +Add +10 to the characters M.E. stat, //this is a one time bonus.// 
 + 
 +Needs a 12 or higher to Save vs. Psionics 
 + 
 +Add +6 to Save vs Horror Factor and Save vs Possession. 
 + 
 +**BIO-E:** 15 
 + 
 +**Extraordinary Mental Affinity (M.A)** 
 + 
 +Add +10 to the characters M.A. stat, //this is a one time bonus.// 
 + 
 +Skill Bonus of 10% to the following skills: Bargain/Bribe, Con, Confidence Talking, Disguise, Impersonation, Palming, Performing, Pick Pockets, Public Speaking, Seduction, Slight of Hand
  
 **BIO-E:** 10 **BIO-E:** 10
  
-This is a form of telepathy and enhanced awareness geared to give the psychic an advantage in melee combatTo put this ability in place, the psychic must concentrate for one full melee round (15 seconds), putting himself in a Zen-like state of awarenessFor the next two roundsthe Intuitive Combat sense makes the character one with his +**Extraordinary Physical Strength (P.S)** 
-body and weapon, reacting quickly and efficiently with amazing reflex action, balance and graceNote The psychic + 
-is unable to use any other psionic powerincluding Mind Block, while this power is in use. He can cancel it with thought+Add 2d4+10 to the characters P.Sstat//this is a one time bonus.// 
-  + 
-Bonuses :  +Character can carry 100 times their P.S. and lift 200 times their P.S. 
-  * +3 on initiative, +1 to strike, +to parry+4 to dodge+4 to pull punch+2 to roll with punchfall or impactand +2 to disarm. + 
-  * Cannot be caught by surpriseeven by attacks from behind or from long rangewhich means he can try to parry or dodge all attacks leveled at him+**BIO-E:** 15 
-  * +10to abilities (balanceetc. ) provided by the Acrobatics and/or Gymnastics skillsas well as 1 0% to Climb and Swim skills.+ 
 +**Extraordinary Physical Prowess (P.P.)** 
 + 
 +Add +10 to the characters P.P. stat//this is a one time bonus.// 
 + 
 +Add +1 Attack Per Melee 
 + 
 ++5% to the following physical skills: AcrobaticsAerobicsAthleticsContortionistGymnasticsJugglingProwlTumbling, Wrestling
 + 
 +**BIO-E:** 15 
 + 
 +**Extraordinary Physical Endurance (P.E.)** 
 + 
 +Add +10 to the characters P.E. stat//this is a one time bonus.// 
 + 
 +Add 4d4x10 S.D.C 
 + 
 +Add an additional 1d4 HP per level 
 + 
 +**BIO-E:** 15 
 + 
 +**Extraordinary Physical Beauty (P.B.)** 
 + 
 +Add +10 to the characters P.B. stat//this is a one time bonus.// 
 + 
 ++10% to the following skills: Investigation, Interrogation, Seduction, Palming, Performance and Pick Pocket. 
 + 
 +**BIO-E:** 5 
 + 
 +**Extraordinary Speed (Spd)**
  
 +Add +10 to the characters Spd stat, //this is a one time bonus.//
  
 ++2 to Strike and Parry
  
-New Super Powers++3 to Initiative
  
 +**BIO-E:** 15
  
tmnt/additional_powers.1698128102.txt.gz · Last modified: 2023/10/24 06:15 by punksmurph