Conversion of Armor, Draft 2

This is an area where Palladium and BESM differ greatly and are not directly compatible. In Palladium, armor is treated as a barrier that must be depleted, or bypassed by a sufficiently high roll, before damage is applied to the wearer. In BESM, armor is treated as an absorber that reduces the damage character receives, if any. A perfect mimicry of Palladium in BESM would come down to using Own Big Mecha and using Mecha Points to add armor. This is cumbersome to say the least as it would require the player to expend character points just for equipment.

For SDC armors, the following formula was devised to determine damage reduction (DR) based on Palladium and BESM descriptive guidelines for real world references (which are, of course, actually arbitrary to begin with).

BESM Base Damage Reduction = (Palladium Armor Rating – 4) / 2. Then the following adjustments are factored in. “Soft Armors” such as cloth or leather-based armors subtract 2 from the base formula. “Mail Armors” such as chain mail or splint armors subtract 1 from the base formula. “Plate Amors” that have large plates require no immediate adjustment. The GM can always change this number to suit the game.

This damage reduction is used to determine the level of Light Armor attribute needed.

If the armor covers 50 percent or less of the character (biker jacket), or is listed as “half”, the BESM Partial modifier for Light Armor is used.

PB Armor Armor Rating SDC BESM Description BESM DR
Cloth (Full) 5 6 0
Padded / Quilt (Full) 8 15 0
Soft Leather (Full) 10 20 Riding Leathers 1
Hard Leather (Full) 11 30 1
Studded Leather (Full) 13 38 2
Soft Leather (Half) 6 10 Leather Jacket 1, partial
Hard Leather (Half) 8 12 1, partial
Studded Leather (Half) 9 20 2, partial
Chain Mail (Full) 14 44 Chain Mail 5
Double Mail (Full) 15 55 5
Scale Mail (Full) 15 75 5
Splint (Full) 16 82 6
Chain Mail (Half) 9 20 5, partial
Double Mail (Half) 10 28 5, partial
Scale Mail (Half) 11 35 5, partial
Splint (Half) 12 40 6, partial
Plate and Chain (Full) 15 100 Plate Armor 5
Plate (Full) 17 160 6
Plate (Half) 14 60 6, partial

BESM “How strong is my armor?” table for Light Armor

Damage Reduction Description
1-2 A leather jacket or thick hide
3-5 Chain Mail or Bullet Proof Vest
6-7 Plate Armor or Dragon Scale
10 -12 Tactical Body Armor
15 Futuristic Combat Armor

The following are guidelines from Palladium’s Dragons and Gods for the conversion of MDC to SDC. If something has or can do MD, it is listed.

MD armors are built using Own Big Mecha and using Mecha Points for armor. For MDC armors, the following formula was devised to determine damage reduction based on Palladium and BESM descriptive guidelines for real world references.

BESM Damage Reduction = (Palladium Armor Rating – 4) / 2 + 20, or (Palladium Armor Rating/2) + 18. The same numbers result. This damage reduction is used to determine the level of Heavy Armor and Light Armor attributes needed.

For reference, this table shows the general AR for various Mega Damage armors found in the Megaverse.

Examples and General Notes Armor Rating BESM
Huntsman, Urban Warrior, Juicer, Plastic Man 13 24
Busman, Gladiator, Crusader, Explorer 15 25
Borgs and Power Armor 16 26
Human Sized Robots (Skelbots) 17 26
Giant Robots, Titan, Skull Walker, Tanks APCs 18 27
Big Boss (or airplane) 6-8 21-22
Mountaineer (armored vehicle) 14 25
Military Vehicle 16-17 26

BESM “How strong is my armor?” table for Heavy Armor

Damage Reduction Description
10 APC or heavy tactical body armor suit
20 Light Tank
30 WW2-era medium tank
40 1960’s-era main battle tank
50 Battleship or modern main battle tank
60 “Advanced super mecha”

Creatures with natural MD or Armor Rating use the Mega Damage formula.