Table of Contents
Additional Powers
Here are a list of additional Psionic and minor super powers available to your character. You can take any of the Psionic powers at first level but super powers can only be selected starting at 2nd level. You can find descriptions in the following books Hero's Unlimited (HU), Hero's Unlimited Powers Unlimited 1 thru 3 (PU1, PU2, PU3). Extraordinary Stat boosts have unique rules for TMNT and are described at the bottom.
New Psionic Powers
Alter Aura BIO-E: 10 (HU)
Astral Projection BIO-E: 25 (HU)
Deaden Pain BIO-E: 10 (HU)
Deaden Senses BIO-E: 20 (HU)
Death Trance BIO-E: 5 (HU)
Induce Sleep BIO-E: 15 (HU)
Intuitive Combat BIO-E: 10 (PU1)
Presence Sense BIO-E: 10 (HU)
Sense Evil BIO-E: 5 (HU)
Sense Time BIO-E: 5 (HU)
Sensory Link BIO-E: 10 (PU1)
Summon Inner Strength BIO-E: 15 (HU)
Suppress Fear BIO-E: 10 (HU)
New Super Powers
Abnormal Energy Sense BIO-E: 5 (PU1)
Adhesion BIO-E: 15 (HU)
Antennae BIO-E: 15 (PU1)
Danger Sense BIO-E: 10 (PU1)
Energy Expulsion: Electrical Field BIO-E: 15 (HU)
Energy Resistance BIO-E: 20 (HU)
Glow Bug BIO-E: 5 (PU1)
Healing Factor BIO-E: 20 (HU)
Heightened Sense of Balance BIO-E: 5 (PU1)
Heightened Sense of Hearing BIO-E: 10 (HU)
Heightened Sense of Recall BIO-E: 5 (PU1)
Heightened Sense of Smell BIO-E: 10 (HU)
Heightened Sense of Taste BIO-E: 10 (HU)
Heightened Sense of Time BIO-E: 5 (PU1)
Heightened Sense of Touch BIO-E: 10 (HU)
Hold Breath BIO-E: 10 (PU1)
Horror Factor BIO-E: 5 (HU)
Motion Detection BIO-E: 10 (PU1)
Parabolic Hearing BIO-E: 5 (PU3)
Personal Force Field BIO-E: 30 (PU1)
Quills and Spines BIO-E: 20 (PU1)
Radar BIO-E: 15 (HU)
Shadow Meld BIO-E: 20 (PU1)
Shadow Stepping BIO-E: 10 (PU1)
Sleep Dust BIO-E: 15 (PU1)
Sonar BIO-E: 20 (PU1)
Spit Spikes BIO-E: 10 (PU2)
Stench BIO-E: 15 (PU1)
Sticky Globs BIO-E: 15 (PU3)
Supervision Advanced Sight BIO-E: 5 (HU)
Supervision Circular Vision BIO-E: 15 (PU1)
Supervision Infrared & Ultraviolet BIO-E: 5 (HU)
Supervision Night vision BIO-E: 10 (HU)
Supervision Thermal BIO-E: 10 (PU1)
Targeting BIO-E: 5 (PU3)
Transfixing Gaze BIO-E: 5 (PU3)
Ultra Hearing BIO-E: 5 (PU1)
Venomous Attack Minor BIO-E: 15 (PU1)
Extraordinary Stats
Extraordinary Intelligence (I.Q.)
Add +10 to the characters I.Q. stat, this is a one time bonus.
Add +5% to all skills
Select an additional Secondary Skill at levels 3, 6, 9, 12, and 15.
BIO-E: 15
Extraordinary Mental Endurance (M.E.)
Add +10 to the characters M.E. stat, this is a one time bonus.
Needs a 12 or higher to Save vs. Psionics
Add +6 to Save vs Horror Factor and Save vs Possession.
BIO-E: 15
Extraordinary Mental Affinity (M.A)
Add +10 to the characters M.A. stat, this is a one time bonus.
Skill Bonus of 10% to the following skills: Bargain/Bribe, Con, Confidence Talking, Disguise, Impersonation, Palming, Performing, Pick Pockets, Public Speaking, Seduction, Slight of Hand
BIO-E: 10
Extraordinary Physical Strength (P.S)
Add 2d4+10 to the characters P.S. stat, this is a one time bonus.
Character can carry 100 times their P.S. and lift 200 times their P.S.
BIO-E: 15
Extraordinary Physical Prowess (P.P.)
Add +10 to the characters P.P. stat, this is a one time bonus.
Add +1 Attack Per Melee
+5% to the following physical skills: Acrobatics, Aerobics, Athletics, Contortionist, Gymnastics, Juggling, Prowl, Tumbling, Wrestling.
BIO-E: 15
Extraordinary Physical Endurance (P.E.)
Add +10 to the characters P.E. stat, this is a one time bonus.
Add 4d4x10 S.D.C
Add an additional 1d4 HP per level
BIO-E: 15
Extraordinary Physical Beauty (P.B.)
Add +10 to the characters P.B. stat, this is a one time bonus.
+10% to the following skills: Investigation, Interrogation, Seduction, Palming, Performance and Pick Pocket.
BIO-E: 5
Extraordinary Speed (Spd)
Add +10 to the characters Spd stat, this is a one time bonus.
+2 to Strike and Parry
+3 to Initiative
BIO-E: 15