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        <title>pb2besm:a_few_notes</title>
        <link>https://wiki.thirddeckgames.com/doku.php?id=pb2besm:a_few_notes&amp;rev=1698019561&amp;do=diff</link>
        <description>Welcome to the Palladium Books Megaverse to BESM conversion.



Whether you are a regular Third Deck Games gamer or just visiting, we hope you find this useful.



You might ask why anyone would do this (to themselves) and the answer comes down to this:  the Megaverse is full of great ideas held back by its game system.  Some ideas are cool, but impractical.  Some are too practical too boring,  Other ideas are outright cliche or and expy of something else.  None of this addresses power creep or …</description>
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        <title>pb2besm:armor_conversion</title>
        <link>https://wiki.thirddeckgames.com/doku.php?id=pb2besm:armor_conversion&amp;rev=1698019561&amp;do=diff</link>
        <description>Conversion of Armor, Draft 2

This is an area where Palladium and BESM differ greatly and are not directly compatible.  In Palladium, armor is treated as a barrier that must be depleted, or bypassed by a sufficiently high roll, before damage is applied to the wearer.  In BESM, armor is treated as an absorber that reduces the damage character receives, if any.
A perfect mimicry of Palladium in BESM would come down to using Own Big Mecha and using Mecha Points to add armor.  This is cumbersome to …</description>
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        <dc:date>2024-02-28T03:56:35+00:00</dc:date>
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        <title>pb2besm:edition_changes</title>
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        <description>BESM edition changes

Attribute Name and Cost by Edition
 BESM 2nd Edition  BESM 3rd Edition  BESM 4th Edition  N/A  Damage Absorption, 10 or 15  Absorption, 5  N/A  Alternate Identity, 2  Alternate Identity, 1  N/A  Enhanced Stat, 10  Augmented, 2  Animal Friendship,  1</description>
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        <title>pb2besm:new_attributes</title>
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        <description>Many of these new attributes are directly inspired by the Megaveral System for conversion.  The goal is to add depth without needless complexity.

ENHANCED REFLEXES
Cost: 1 point/Level

Relevant Stat: None (Combat Value)

Type: Normal


Similar to Manoeuvre Bonus, but applies to the character.  At Level 4 the character also gains Reaction Dodge.
A Reaction Dodge occurs if the character calls a dodge and succeeds against the attacker by 3 or more, resulting in no penalty for an upcoming dodge per…</description>
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        <title>pb2besm:pb2besm</title>
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        <description>This wiki is for editing Palladium to BESM for various games including the Robotech to BESM</description>
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        <dc:date>2024-02-28T03:01:25+00:00</dc:date>
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        <title>pb2besm:personal_weapons</title>
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        <description>This page helps to cover the conversion convention for weapons and items in Palladium.

 Personal Weapons  Mega-Damage Section   &quot;Standard&quot; Megaverse Missile Chart

This is another area where Palladium and BESM differ greatly and are not directly compatible. In Palladium, weapons and items are created by the writer's imagination, often using real world references. Damage is determined using dice after a successful strike, which is in essence assigned arbitrarily. In BESM, weapons and items are c…</description>
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        <title>pb2besm:psionics</title>
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        <description>The (uncompleted) list of major psychic powers commonly found in Megaverse games.  Most of the powers are in a simple list format.  The powers that still have their original descriptions are ones which have not been worked out yet.  This should become a simple table down the road.  Suggestions and requests for clarifications are welcome.</description>
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        <description>SKILL CONVERSION LIST

Or, how I earned a headache

START

Please go


 Megaverse to BESM  To Reverse Look-up

Skills in BESM work differently than Megaverse skills.  Megaverse characters get specialized skill sets from their class while in BESM you choose a broad skill with a specialization.  BESM also assumes that the requiusite secondary skills are also known.
Example, having Driving - Automobile assumes the character can read the instrument cluster, operate the radio and environmental contro…</description>
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        <title>pb2besm:stat_conversions</title>
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        <description>Stat Conversions



This is how to convert the 8 Megaverse Attributes into BESM Stats.  This is not an easy, let alone quick, method for converting a character.  This assumes that the Megaverse character has been entirely built and all bonuses accounted for.
Take the Megaverse Attributes of IQ, ME, MA, PS, PP, PE and PB, and compare it to the appropriate table to create the corresponding Stat Aspect.  These Stat Aspects are used to find the base stat and any attributes or defects to match.  Spee…</description>
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        <dc:date>2023-10-23T00:06:02+00:00</dc:date>
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        <title>pb2besm:weapon_attribute</title>
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        <description>Weapon Attack, Revised

This page has the Expanded and Revised Weapon Attack Attribute.

WEAPON ATTACK (OR SPECIAL ATTACK)

Cost: 2, 3, or 4 points/Level

Relevant Stat: None (uses Attack Combat Value)

Type: Universal


Some navigation links to help ease your search:</description>
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